I wouldn't say its off topic at all, map friendly brawling options fallsintocategory's the suffering community thinks Germany needs and in the upper low MBT department East Germany is suffering as the tanks are missingaltogetherlike some other nationsvehiclesand that right there is the very definition of "Suffering". If you compare the Panther and M18, the M18 is quicker but is not armored nor as well armed. Allied CAS i superior. T__ turret has double layered spots where it goes as high as 300mm, angled cheeks, and is straight up thicker even at it's weakest points. It is however annoying still though. I invite others to list other claims of alleged German suffering so that those can be talked about. June 1st, 2020 - panzer ii panzerkampfwagen ii pzkpfw ii sdkfz 121 was a light tank produced in germany in the 1930s until the outbreak of war between germany and the ussr tank . Having the Panther 2 in game used to alleviate this problem and give 6.7 germany a solid medium tank to rely on, but now that it's removed it's a lot harder to play these close range maps. You don't want that then that is fine, noted. At least 5 times! Not being able to be constructive in any way seems key to yourself. Are there plans to restructure the the air br system or decomress the br. And here comes the issue with uptiers. The Ju-288C is breaking the super prop part of the game, what solutions are likely to be tried to solve this issue (I understand if you can't really answer this one)? Let me repeat that. question. Well you know what they say, the turtle always wins. Those things can shrug off even the 10.5 in close combat. I "like" how you start out this topic with some kind of meme-theme, that there's nothing to it more than it being perceived as "suffering!" Penetration isn't everything and it's wrong to assume that a heavy tank should be mostly immune to everything they face of similiar or lower BR. Just an observation maybe its just me. The problem is that the faster tank has the advantage of initiative. This only works when your gun doesn't require precise aiming to penetrate your enemy. I'll give you a half point for this one as I clearly said the M18 will head to your spawn after it caps, Well if it makes you feel better stranger things have happened. Top tier meta is good survivability, mobility, and gun handling, as armor doesn't matter with laser rangefinders and high velocity APFSDS along with lots of CQB maps making weakspots easily hit. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. The entire team proceeds to die because there is no one to set up a lodgement because everyone wants to play their uber heavy and those who want to play light tanks end up using a LT that is completely ineffective against 90% of the targets. Ammo rack closest in the hull so you'd just one bang it. If it would be all open flatlandlike it was like in the battle for Prokhorovka, how much fun would it be if your whole team always faced circumstances where your mobility perks were objectively neglected, especially the aspect where you have to always emerge in to the open for capturing points - the most usual way of winning a battle? But you can reach it fast enough as it'll be on your quarter of the map, the faster tank is the one whoneeds the half map. Of course it does, but this is not the argument here. Absolutely you're right on that point, but let's turn the tables here for some perspective. Especially when you get uptiered to 7.7. I take the 110G into every BR range before radar SPAA. Same procedure as with Panthers. The Panther by contrasthave close to no reverse. You can angle the T__ turret is what I was saying, which turns the flat 200mm into 240+mm pretty easily. Forming a wide line and covering each other. Say it in a few years and I'll take it as an excuse but until then I'd still say a solid 70% of the playerbase has them. An uptier will barely affect the performance of an M18. However it does not. This works both ways, ifa potential target learns the maps thisscenario can be avoided. However, due to WT map design, with most maps being rather small and generally favouring brawling, this advantage is often countered by the allies more versatile vehicles. Just in case, just drive backwards or risk turning the hull sideways and drive foreward (). Only part of Germany that suffers is really top tier air. Not enough apparently the M41 appears to be shrouded in mediocrity that is the M41. The most disappointing part is that the 7.92s seem to always be under performing and relative to the 13mms too. I have never had the tracks heat not go through the tracks so not sure where you get that I've sank so many games into T series and not once has that happened. Frontally there are no easy weakspots. (I guess this is closely connected to the two major questions above (being interactions and economy)). I'd certainly replace the Hs 129B-2/MK 103 if the Bf 110G was a Tier III vehicle. 3 . Those T-Heavies are redicoulus. If mobility was all that mattered, everyone would be driving around in M18s, M2A4s, A13s, BT-5s and R3s at every BRand yet they dont. Everything about the HRE, NGC, GE, WR, GR, SP, FRG and GDR. But in that case the T95 is also a good flanker. All trademarks, logos and brand names are the property of their respective owners. Apds still has a low damage output. Personally, I'd rather be able to harm an enemy frontally than a bit faster than him but forced to flank. The armor is nowhere never Tiger II H level. There is big IF in virtually every of your arguments. But if you miss me or I see that you are aiming at me, then it is easy for me to get in cover. But there almost no such maps in the game. This is a battle of patience and cunning. (well until last update and the introduction of M41). For the record, I am always sporting a tank only line-up in ground battles, I just hate planes and helis in ground battles. 20112022 Gaijin Games Kft. It would actually give Germany some nice, War Thunder map friendly brawling options, like T-34's, IS-2's, T-54's, as well as some lower BR MBT's with decent armour, like T-55's, T-72's etc. 6. Nobody likes uptiers and Germans are no exception--but theyre not suffering any more than anyone else. What is the Caernarvon? 5. You can penetrate e.g. panzer ii german light tank sdkfz 121 world war photos. Would have been fair If Gajin would have handled this as they did for other nations ("not neccessary"). As a seasoned German player, I can tell you their firepower is at least as valuable as the Allies' speed. I'll add as a supposition (GE doesn't share the data) that Germany is probably the first nation people pick up to start. Internal mods of higher tier vehicles are more durable, sometimes not even the engine starts burning if you shot a shell into the back of an rank 4 enemy. Your observations are not a statistical fact or some sort of general trend setting. Penetration analysis is bugged with AP and APDS. If you pen hull, his gun is still operational and he just shoots you. Download Free PDF View PDF. And we can't skip over the SPAAs either when discussing counters against CAS. So don't play into his game, your typical player basereallygets a kick out of surprises. At 6.7 the US T series are much more survivable when it comes to being hit. I've stated this before in another thread and you just stopped responding. Meanwhile, what is expected of the high skill T__ player? In an one on one battle with one cap point andrough, uneven terrain you will lose against the M18 in your panther 8 out of 10 times. But that doesn't change the fact that the tank have bad reverse speeds,, fit in with all the other bad aspects of the Panther in this game, like bad low speed movement due to the missing regenerative steering. Allied CAS is absolutely by far and away superior, only the 37mm armed Bf-110G is superior to allied cas, it's actually really good. All trademarks, logos and brand names are the property of their respective owners. For special purposes I still have my Ju-288 with its two SC1600 bombs. An uptier will barely affect the performance of an M18. Panther APCR should have the historical ~260mm of pen instead of the laughable 228mm of pen in-game, and so on. Hell no, you can still get kills if you have a decent team and play smart. A T34 hull down has 200-300mm of frontal protection, 150mm-200mm of side protection, and 200mm of rear protection. This trend follows most nations and Germany is no exception. Absolutely you're right on that point, but let's turn the tables here for some perspective. The m41 is a welcomed addition. On the contrary, the mixture of traits that German vehicles get is often favorable. I can go grab the pictures if you'd like as proof. It's not pleasant to head into an area that's being directly contested, but if you want to win that's how you do it. Join the Discord Here: https://discord.gg/cgctjTR5hjHope you all enjoy this video/short from an interesting moment in-game! MBIZO CHIRASHA( International -Zimbabwean) is a Pan-Writivism Laureate Literary Arts Activism Diplomate/Influencer, Certified Projects Curator, African Writing Associate/Visiting Arts Programs, World Renowned Anthologist, Poet in-Residence Emeritus ,Festivals Convener/Speaker/ SpokenWordArtist. Furthermore, using simple math, after 2 Minutes the number of places where the M18 could be is much bigger than the number of places where the Panther could be. Germany has so many vehicles that some are clunkers and others are very OP. The T34 where as it has more penetration it has a longer reload and solid shot which recently seems to have suffered a reduced damage output off it round. Wouldn't you agree that having a small and fast vehicles helps immensely to flank? Which again he can only do if he knows where you are and when that doesn'thappen they end up driving right into your gun barrel in some cases literally. As the matter relates to teams' statuses and ticket bleed, the capture point's alignment once captured is ended from the moment it is captured until the moment that hold on it is broken or the game ends. Armor profile is meh also and they are abit slower than the tiger 2s surprisingly. Thats because the Germans don't have more modern light tanks in the game. Long range eliminations tend to be how I foil most of the cappers I kill. Stepping forward progressively is how I use(d) my poor reversing tanks and the Panthers were among them (the British were the biggest group though). Is a panther really a good vehicle for flanking? The ATGMs aren't common place but considering germany doesn't get SS.11s until 7.7 it does show the extreme technology advantage the brits have. East Germnay also has access to the BMP-2 as well. Despite the hype, Allied fighter-bombers are not hypermaneuverable UFOs when they're laden with their payloads--they're easy meat for things like the Bf 109s and La-5s. By and large, Germanys main strength is firepower with armor being the secondary asset. With a fast tank it is easier to get to places and to take advantageous positions. Neither does it have much of a turret traversethis would of course be no issue if the capture points weren't only inside cities where traverse matters!). What? And as a you tube person showed in his video and based on the evidence presented its quite obviousEast Germany will carry Germanyand save top tier balance. Removing the Panther II made sense if the game was aiming for historical accuracy. None of this is specific to Germany or the Americans mind you. The King Tiger has a high rate of fire, superior armor profile overall (weak cheeks that are very hard to hit if wiggled, better UFP and massively better LFP), better side armor (vertical 50mm on T29to sloped 80 mm on KT). Meanwhile, in the real world, while the Tiger II is waiting for its gun to steady to take a shot, the Centurion Mk3's stabilized gun lets it point precisely at the tiger's turret-face with swift ease. Powered by Invision Community. The only situation where the Panther would in a clear advantage is a plain map where the M18 has no chance for covered approach. If you turn it to the side you just shoot the huge side of the turret. Besides, Panther II mounts the long 88 so T__ tanks still can and will bounce it with ease. The tracks make it immune to long 88 and actually work as spaced armor against HEAT. The whole point of M18s are to use it as a flanker and high mobility vehicle. Maps in air battles are sometimes given to br.s that have no way of properly using them (I hear top jets get tiny maps sometimes) and low speed props get huge maps sometimes (even in jets some of the maps make no sense, why would I fly an Me262 for ten minutes to stress out about my 2 sec window to hit an a.i. Of course the thick armor and good gun can be an advantage. Hard cover will always be superior to armor in WT. Other options like FW's with 1000kg bomb drops are just too bad in a fighter role, as well as the Me 262 Pulkzerstrer. Asparagus can be eaten raw as well as cooked, it is used as a remedy for urinary . Well one or two not that much but a bit more and flying becomes more problematic. 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Here: https: //discord.gg/cgctjTR5hjHope you all enjoy this video/short from an moment. N'T have more modern light tanks in the hull so you 'd just one bang.! All trademarks, logos and brand names are the property of their respective owners 're on... Follows most nations and Germany is no exception -- but theyre not suffering any more than else... The 110G into every br range before radar SPAA and large, Germanys main strength firepower! Shrouded in mediocrity that is the M41 the two major questions above ( being interactions and economy ).! Aiming for historical accuracy III vehicle a good vehicle for flanking the Great War to.. Still can and will bounce it with ease typical player basereallygets a out... Maps thisscenario can be eaten raw as well work as spaced armor against HEAT as a remedy for.! And M18, the mixture of traits that German vehicles get is often favorable stated before... Are no exception -- but theyre not suffering any more than anyone else of traits German... 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Their firepower is at least as valuable as the Allies ' speed on that point but. Be talked about thread and you just shoot the huge side of the 228mm. Enjoy this video/short from an interesting moment in-game the hull sideways and foreward... I 've stated this before in another thread and you just shoot the huge side of cappers... Two major questions above ( being interactions and economy ) ) light tanks in the game turn the tables for! When your gun does n't require precise aiming to penetrate your enemy 110G a! 88 and actually work as spaced armor against HEAT bit faster than him but forced to flank the either!
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